No matter what point in the game, I always felt well oriented and familiar with my surroundings. The garden is complete with lanterns and a cherry blossom tree, and light reflects realistically off of the dark surface of the water in the pond. While the locales seen as you navigate through the train station or wander the halls of the ryokan are all sharp, the scene-stealer is absolutely the gorgeous Japanese garden. The clues lead players through a number of spots in Kyoto, Japan. Each room is incredibly detailed and has a great sense of depth. What really stands out in the game is how clearly defined the spaces are. The movements in Shadow at the Water’s Edge are both more fluid and natural the characters have distinct mannerisms and postures, rendering them more realistic. Characters are more life-like than HerInteractive’s last Nancy Drew game for Mac, Visually, Shadow at the Water’s Edge is quite appealing. The story unfolds nicely, and each clue offers its own piece of exposition, so there’s no need for lagging explanations at the start. While all of the characters seem to have their own take on the rumors that the inn is haunted, several encounters with things that go bump in the night lead Nancy to embark on one of her full-fledged investigations. However, immediately upon arrival, Nancy gets wind of some strange goings-on in the traditional Japanese ryokan she’s staying at. The game begins when the well-loved teen detective journeys abroad to relax, visit some friends, and teach English in Japan.
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